import net.phys2d.raw.Body;
import net.phys2d.raw.shapes.Circle;


public class EntityBoulder extends Entity {

	public EntityBoulder(float x, float y, float radius, float weight) {
		this.x = x;
		this.y = y;
		this.width = radius;
		this.weight = weight;
		this.body = new Body(new Circle(radius), weight);
		this.body.setPosition(x, y);
		hitplayer = false;
	}
	
	public boolean hitplayer;

}
